Critical Factors in the Design of Playful Learning Environments: Reflections On "The Return Of The Incredible Machine: Contraptions"
Alvaro Galvis
This paper analyzes "The Return of The Incredible Machine: Contraptions" from two complementary perspectives–educational software engineering, and theories of learning through play and games. One goal of the analysis is to identify the specific design features that make edutainment software successful, and, in doing so, to assist creators, evaluators and consumers in making more informed decisions.
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- Conference Paper -
